![]() ![]() Texture Atlas Maker - Open source texture atlas utility for 2D OpenGL games.LibGDX texture packer - Open source texture packer utility from libGDX.TexturePacker - sprite sheet packer with graphical user interface and tons of options.What is Texture Atlas? - Blog post that explain atlas textures and their usage areas.Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets.A thousand ways to pack the bin - Review and benchmark of the different packing algorithms.Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons).Texture Atlas Whitepaper - A whitepaper by NVIDIA which explains the technique.Mozilla Development Network.Įxternal links Explanations and algorithms ^ "Implementing image sprites in CSS".^ a b "SDK White Paper Improve Batching Using Texture Atlases" (PDF).In web development, images are packed into a sprite sheet to reduce the number of image resources that need to be fetched in order to display a page. ![]() Careful alignment may be needed to avoid bleeding between sub textures when used with mipmapping and texture compression. This reduces both the disk I/O overhead and the overhead of a context switch by increasing memory locality. In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. A sub-image is drawn using custom texture coordinates to pick it out of the atlas. An atlas can consist of uniformly-sized images or images of varying dimensions. In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2d game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. Large image containing an atlas of sub-images
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